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Hard Surface Modeling (vehicles, weapons, buildings)
Organic Modeling (characters, creatures, plants)
Procedural Modeling (geometry created through algorithms)
High-Poly Sculpting (for detailed characters and creatures)
Retopology (converting high-poly models into lower-poly for animation)
UV Unwrapping (preparing models for texturing)
PBR Texturing (physically-based rendering)
Substance Painter, Mari, or Quixel Mixer
Creating realistic shaders for different materials (skin, metal, cloth)
Keyframe Animation (hand-crafted movement)
Motion Capture Processing
Procedural Animation (physics-based movement)