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3D Modeling

Hard Surface Modeling (vehicles, weapons, buildings)

Organic Modeling (characters, creatures, plants)

Procedural Modeling (geometry created through algorithms)

retopology_cover.webp
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Sculpting

High-Poly Sculpting (for detailed characters and creatures)

Retopology (converting high-poly models into lower-poly for animation)

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Texturing

UV Unwrapping (preparing models for texturing)

PBR Texturing (physically-based rendering)

Substance Painter, Mari, or Quixel Mixer

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Shading & Look Development

Creating realistic shaders for different materials (skin, metal, cloth)

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3D animation

Keyframe Animation (hand-crafted movement)

Motion Capture Processing

Procedural Animation (physics-based movement)

Smoke on Water
Sad Sculpture
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